![]() ![]() Quenching and boiling curves were obtained for different nanoparticles and the critical heat flux (CHF) and minimum heat flux (MHF) were compared with those of pure water. quenched steel and zircaloy spheres using alumina, silica, and diamond nanoparticles at low concentrations (≤0.1 vol%). It was suggested that the film formation was disrupted by nanoparticle deposition on the quenched sphere. Although the results showed that both the film boiling heat flux and heat transfer coefficient in nanofluids were lower than those in pure water, repeated quenching in nanofluids produced no film boiling. ![]() Higher concentrations did not produce an enhancement in the heat transfer rate. Almost identical results were obtained with all of the nanofluid concentrations. A sphere with a diameter of 10 mm was heated to a high temperature (1000–1400 K) and immersed in nanofluids with volume concentrations of 5% to 20%. first used alumina nanofluids to investigate the effect of nanoparticles on the film boiling heat transfer by comparing the results with those obtained in pure water. Several studies on improving the heat transfer characteristics of quenching have been conducted focusing on using nanofluids as a coolant, altering the roughness of a metal surface through chemical treatment, or oxidizing metal surfaces. Quenching is also an important process for the safety of nuclear plants, especially when a severe accident such as the loss of coolant occurs. Heated metals are frequently immersed in a coolant for many applications, such as the hardening of heated steel and rocket engines. When a volcano erupts under the sea, the lava is quenched by the surrounding water. It is observed both in nature and industry. Quenching is a process in which rapid cooling occurs when a hot object is immersed in a coolant. ![]() In this study, film boiling during quenching was thoroughly observed and analyzed to explain the cause of enhancement in heat transfer efficiency. The average cooling time for quenching in the 0.5% CNF solution was 30.3% shorter than that in DI water. The cooling time was shortest when the cube was immersed in a 0.5% CNF solution for the first time. ![]() The time at which the heated copper cube convectively transferred heat to the surroundings was recorded. This was repeated with different copper cubes in each of the quenchants. A copper cube heated to greater than 600 ☌ was submerged three times in the quenchant. In this study, four copper cubes with the same dimensions and four different quenchants (deionized water and 0.01%, 0.1% and 0.5% CNF solutions) were prepared. The heat transfer performance of CNF solutions during boiling has been examined in several studies, but the quenching behavior of CNF solutions, which is an important heat transfer method, has not been evaluated. COPPERCUBE REVIEW 64 BITwaiting for that.įrom most important to me needs 64 bit functionality for better memory access (or minimum patch to access full 2GB ram with still running 32 bit on 64 machine), PBR materials, maybe DX11 (although from what I read slows down the FPS for little improvement ?), able to pause sounds, better debugging on javascript errors, able to edit some behaviours like collision (ie turn off gravity when needed), better dynamic lighting (max 4 point lights per scene ?), actual spot light working etc.This study investigates the quenching behavior and heat transfer characteristics of a copper cube immersed in cellulose nanofiber (CNF) solutions. COPPERCUBE REVIEW UPDATEEach engine has its positives and negatives.CopperCube just needs a refresh and update some cool new stuff. Yes, there are ways around coding to some extent in both Unity and Unreal but still you have like 3-6 months learning time to really get comfortable using those engines.with CopperCube only takes a few days to get a very good feel for everything (almost everything) and then just add some javascript to make it better if you want to code.or not - up to you. I did a lot of research on other engines and unless you know C++ or C# already then its not easy to make a game with many of the other engines out there. I have to agree with you here - to get things done quick and easy, CopperCube is one of the best around. You want a texture in it? Fast as a snap, just add and apply! go do that in other engines, you'd pulll your hair out in frustration! Several popular engines and CC has proven to be the fastest development engine, beating Godot, Unreal and Unity! I am so happy CopperCube is still getting some love and attention. Originally posted by Ambiera:There are currently no plans for a CopperCube 7, I'd rather continue updates for CopperCube 6 for the near future and improve it that way. ![]()
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